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Galactic civilizations ii mods
Galactic civilizations ii mods













While I generally use specialized planets (that don't change what they do when I switch), I do maintain some hybrid planets to aid the swingy investments.

galactic civilizations ii mods

  • Swing my military manufacturing to war ships to use the 72 ship upgrades I just researched to build a decent basic fleet that isn't terrible.
  • Swing back to major warfare tech investment, picking up all defenses, hull enhancements, new space drives and diving deep into a single weapon type.
  • My fleet suffers at this point although I'll build maybe 1 or 2.
  • Swing back for several tiers of colony, commerce, and trade - up to tier3 basic buildings, the network buildings, maybe t2 network buildings.
  • Swing for a rush for basic space stuff (colonies, constructors).
  • I start with an immediate rush for basic colony buildings (farm, factory, hospital, lab, market).
  • I "just winged it" in my first few games but I'm solidifying into a bit of a priority. So pick a plan and find the techs that will help you achieve your goal, keeping in mind that you need to be somewhat flexible based upon your specific circumstances. If you are going for a cultural victory but start next to the Drengin, then you may have to also beef up your defenses. If you start adjacent to two cultural resources then you need to take that into consideration.

    galactic civilizations ii mods

    Of course, the thing that complicates matters is the factor that you do not have control over: the map. If you are going to win a military victory then you want to gear your race for war and then go for those techs. You should gear these towards the victory condition you want to try to achieve. You have control over your race bonuses and the choices you make (and thus the ideology path you go down) on random events. Your strategy is going to be determined by two things - one you have control over and one you do not. The tree and the game aren't really meant for you to do that.

    galactic civilizations ii mods

    Promotional submissions that exceed "2 per 1 per 1"ĭuplicate results posts for the same individual match will be removed.ĭon't do an even spread. If you have any questions or suggestions relevant to the community - please, use modmail!ĭeceptive links to shock sites, malware, etc This subreddit is dedicated to the Galactic Civilizations - a 4X turn-based strategy game series by Stardock Entertainment, spiritual successor to Master of Orion.















    Galactic civilizations ii mods